The number of minutes that have elapsed, in story time, since some initial reference point
in the running simulation instance of the host application.
Note that you can actually define whatever starting point you'd like, so long as the
time unit is minutes and timestamps increase monotonically as a simulation proceeds.
Every host application must be capable of representing a given point in
story time as a simple numeric timestamp, in the manner of Unix epoch time.
The number of minutes that have elapsed, in story time, since some initial reference point in the running simulation instance of the host application.
Note that you can actually define whatever starting point you'd like, so long as the time unit is minutes and timestamps increase monotonically as a simulation proceeds.
Every host application must be capable of representing a given point in story time as a simple numeric timestamp, in the manner of Unix epoch time.