ReadonlyactionEntity ID for the action that is the subject of this memory.
A set of tags representing subjective associations held by the character at hand with regard to the action that is the subject of this memory.
This is always deduplicated.
Whether the memory has been forgotten.
A memory is forgotten when its salience falls below the HostApplicationAdapterConfig.memoryForgettingSalienceThreshold.
ReadonlyformationThe story-time timestamp when the memory was first formed.
A numeric value capturing how noteworthy the action is to the character who holds this memory.
This is also operationalized as the strength of the memory, with forgetting being modeled by reducing this increment over time.
ReadonlysourcesAn array containing entity IDs for all the actions that have led to this person learning or hearing about this action.
For direct observers of the action, the value will begin as a singleton array containing the action itself. For characters who learn about it secondhand, via another action or an item inspection, the array will initially contain only the action that relayed this knowledge.
In any event, over time the array may grow as a character recalls or imparts the action, or hears about it again later on from other characters.
A character's (subjective) knowledge of an action that has occurred in a simulated storyworld, including metadata like salience and associations.